
Keep sending your scout to exploration instead of taking them back to your base each time.And if you find the resources and your city can survive without them then don’t take your scout parties back keep them busy in exploring.
Frostpunk cemetery or corpse disposal free#
You’ll need to free up five workers from gathering resources, but since it’s free time you won’t lose any resource gathering as long as you don’t remove them from any of the sites working a 24 hour shift. Assemble a Scout team as soon as you have the wood and send them out to the Lost Expedition.If you don’t you will probably run out of wood crates and your building and research development will be severely hampered until you can get Sawmills built and producing wood. Once the Beacon is researched, build it immediately in the second ring and then start research on Sawmills.These outposts will provide you with valuable resources in the mid-game. You can discover useful locations that you may turn into outposts later.There are a number of different scouting areas and completing each will give you different rewards as well as unlock new areas and structures for you.There are also a lot of resources like coal and steam cores (which are the only way to get automatrons) to extract.If you send your people out for exploration, they usually not only search the selected location, but also spot further exploration areas in the distance, to which you can send new scout teams.They explore the area around you, look for bonuses and rewards, and bring them back to you. In Frostpunk, once you have constructed the Beacon, it will allow you to recon and send scouting parties on different expeditions around you. If your Hope has been way too low, you'll want Faith. If your Discontent is way too high toward this part of the game, you'll want to choose Order. Your specific playstyle will bring about challenges specific to you, so each law will solve a problem you have that another player may not have. Siding either with Faith or with Order can be solutions for different problems.The only reason to choose to sustain life is for ethical reasons, it is not at all optimal. The only downside is you have to pay 10 steel to heal the 30%, but 10 steel in the midgame is nothing compared to losing a worker for the entire early game. Gravely ill citizens are useless, permanent drains on your economy until you get infirmaries or houses of healing. Radical treatment is without a doubt the more meta option.You will lose up to 30% of citizens who would normally work for you.

Additionally, it will cause a wave of murders. This will greatly drop the hope indicator. Under no circumstances should you issue a law that enables the people to perform lynches. Additionally you can issue the corpse disposal law instead of the cemetery law. Issue radical therapy and care house laws. Move all children to help in medical posts.
Frostpunk cemetery or corpse disposal how to#
How to create a well working health care: 1.But other than that you should keep them both unused because they can cause upheaval in your emerging society. I cannot stress this enough, that law is only useful because after passing it you can pass the extended shift law, which comes in handy when the workload accumulates. Don’t use the emergency shift law unless ABSOLUTELY necessary.This way you're ahead of the game and have already created long-lasting solutions for problems that will soon come and your Hope will remain stable.


